Term |
Definition |
Example |
Starting Gate/Line |
The designated point where all marbles begin the race, ensuring a fair start. |
The automatic starting gate released the marbles simultaneously, initiating a thrilling race. |
Finish Line |
The designated point on the track where a race ends and the winner is determined. |
The crowd erupted as the Midnight Wisp crossed the finish line first, claiming victory. |
Straight |
A section of track without curves or obstacles, allowing marbles to accelerate to their maximum speed. |
The O’rangers took an early lead on the long straightaway |
Curve/Turn |
A bend in the track, often banked to help marbles maintain speed |
The Midnight Wisps overtook their opponents on the hairpin turn |
Ramp |
An inclined surface that propels marbles upwards, adding height and potential energy to the race. |
The ramp launched the Savage Speeders into the air, giving them a significant advantage. |
Drop |
A sudden decrease in elevation, causing marbles to accelerate rapidly. |
The gravity drop was a heart-stopping moment, as the marbles plummeted towards the track below. |
Loop |
A circular section that sends marbles upside down, testing their grip and momentum |
The Minty Maniacs’ marble barely made it through the loop-the-loop, almost falling out at the top. |
Jump |
A gap in the track that marbles must leap across, requiring precise timing and speed. |
The Hazers’s marble soared through the air, landing perfectly on the other side of the jump. |
Chicane |
A series of tight turns in alternate directions, designed to slow down marbles and create overtaking opportunities. |
The Mellow Yellow expertly navigated the chicane, maintaining their lead over the trailing pack. |
Funnel |
A conical structure that narrows into a small opening, creating a bottleneck where marbles compete for position. |
Chaos erupted at the funnel as marbles collided and jostled for the lead. |
Halfpipe |
A U-shaped ramp that allows marbles to gain momentum and potentially perform tricks or jumps. |
The Raspberry Racers’ marble soared through the air after gaining speed in the halfpipe |
Sand Trap |
A section of track filled with sand, slowing down marbles and making them difficult to control. |
The Oceanics’ heavy marble excelled in the sand trap, maintaining its momentum while others struggled. |
Water Hazard |
A section of the track filled with water, adding unpredictability and requiring water-resistant marbles. |
The Hornets’ marble came to a screeching halt in the water hazard, allowing their opponents to catch up. |
Crossover/Intersection |
A section where two or more tracks intersect, creating opportunities for dramatic collisions and overtakes. |
A thrilling collision occurred at the crossover, sending marbles scattering in all directions. |
Bumpers |
Small obstacles strategically placed to disrupt marbles’ momentum and create opportunities for passing or collisions. |
The bumpers caused chaos in the middle of the pack, allowing the trailing marbles to gain ground. |
Pylons |
Vertical markers used to define the track boundaries or create obstacles. |
The marble weaved through the pylons with precision, avoiding any penalties for touching them. |
Wheel |
A rotating obstacle that marbles must pass over or under. |
The wheel added an extra challenge, as the marbles had to time their passage to avoid getting knocked off course. |
Spinner |
A spinning obstacle that randomly changes the direction of the marble when it comes into contact. |
The spinner sent the leading marble flying off course, creating a dramatic upset in the race. |
Reacting Obstacle |
An obstacle that periodically retracts from the track, allowing marbles to pass through. |
The retracting obstacle opened up a shortcut for the Mellow Yellow, propelling them into the lead. |
Lift/Elevator |
A mechanism that raises marbles to a higher section of the track. |
The lift carried the marbles to the top of the tower, where they began their thrilling descent. |
Catchment Area |
The area at the end of the track where marbles are collected after finishing the race. |
The catchment area was filled with cheering fans as the winning marble rolled into its designated slot. |
Starting Mechanism |
The device or method used to release the marbles at the beginning of the race. |
The automatic starting gate ensured a fair and simultaneous start for all competitors. |